Skills

In previous editions of Blood Bowl, players were defined by Stats, Skills, and Traits. As of the Blood Bowl Competition Rules v6, however, Traits have been merged with Skills. As a result, the number of Skills has grown somewhat, and a number of new Skills have been added to the game that veterans of earlier editions may not be familiar with.

The current version of the game categorizes each of the skills into broad categories. These include: Agility Skills, Extraordinary Skills, General Skills, Mutations, Passing Skills, and Strength Skills.

A general listing of these skills follows below. Articles will be added over time to help define each of the skills.

Many players begin the game with one or more starting skills. These may be increased after earning Star Player Points (or "SPPs.") Generally speaking, all of the Skills may theoretically be gained with the exception of Extraordinary skills, which are unique to the player types and Star Players to whom they are assigned and may not normally be earned in any other way.

Agility Skills

Catch

Diving Catch

Diving Tackle

Dodge

Jump Up

Leap

Side Step

Sneaky Git

Sprint

Sure Feet

 Extraordinary Skills 

Always Hungry

Animosity

Ball & Chain

Blood Lust

Bombardier

Bone-head

Chainsaw

Decay

Fan Favourite

Hypnotic Gaze

No Hands

Nurgle's Rot

Really Stupid

Regeneration

Right Stuff

Secret Weapon

Stakes

Stunty

Take Root

Throw Team-mate

Wild Animal

 General Skills 

Block

Dauntless

Dirty Player

Fend

Frenzy

Kick

Kick-Off Return

Pass Block

Pro

Shadowing

Strip Ball

Sure Hands

Tackle

Wrestle

 Mutations 

Big Hand

Claw/Claws

Disturbing Presence

Extra Arms

Foul Appearance

Horns

Prehensile Tail

Tentacles

Two Heads

Very Long Legs

 Passing Skills 

Accurate

Dump-Off

Hail Mary Pass

Leader

Nerves of Steel

Pass

Safe Throw

 Strength Skills 

Break Tackle

Grab

Guard

Juggernaut

Mighty Blow

Multiple Block

Pile On

Stand Firm

Strong Arm

Thick Skull